GEQO Docs
Welcome to the official documentation of GEQO. Godot Environment Query Orchestrator (GEQO) is a node-based environment querying system for Godot 4.5+, inspired by Unreal Engine's EQS. It allows AI agents to evaluate the world around them and select the best position/node/item based on customizable generators and tests (e.g distance, visibility), made around contexts (Any node with a position value). It is implemented in C++ as a GDExtension for higher performance.
If you are new to this documentation, recommend that you read the Getting Started to get started using GEQO. You can also use the table of contents in the sidebar to easily access any section of the documentation for your topic of interest. You can also use the search function in the top-left corner.